By Paul Debevec (auth.), Marc Pollefeys, Luc Van Gool, Andrew Zisserman, Andrew Fitzgibbon (eds.)
This quantity comprises the ?nal model of the papers initially offered on the moment SMILE workshop 3D constitution from a number of pictures of Large-scale Environments, which used to be hung on 1-2 July 2000 together with the 6th eu convention in desktop imaginative and prescient at Trinity collage Dublin. the topic of the workshop was once the visible acquisition of types of the 3D global from pictures and their software to digital and augmented fact. during the last few years great growth has been made during this sector. at the one hand vital new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe different hand a few ideas have come to adulthood, yielding powerful algorithms providing strong effects on actual picture facts. additionally assisting applied sciences – resembling electronic cameras, pcs, disk garage, and visualization units – have made issues attainable that have been infeasible quite a few years in the past. beginning the workshop used to be Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital photographs of genuine scenes to create 3D types, digital digicam strikes, and sensible machine animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, visible Scene Representations, and prolonged Environments. After every one consultation there has been a panel dialogue that integrated all audio system. those panel discussions have been equipped by means of invoice Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who brought the themes and moderated the dialogue. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing every one paper and the entire panel periods. those discussions have been of very top of the range and have been an essential component of the workshop.
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This quantity comprises the ? nal model of the papers initially provided on the moment SMILE workshop 3D constitution from a number of photos of Large-scale Environments, which was once hung on 1-2 July 2000 at the side of the 6th eu convention in desktop imaginative and prescient at Trinity collage Dublin. the topic of the workshop was once the visible acquisition of types of the 3D international from pictures and their software to digital and augmented fact.
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Additional info for 3D Structure from Images — SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Irleand, July 1–2, 2000 Revised Papers
35–51, 2001. c Springer-Verlag Berlin Heidelberg 2001 36 Y. Kanazawa and K. Kanatani (a) (b) Fig. 1. (a) If images with a very small overlap are used for mosaicing, a large distortion may result even in the presence of small noise. (b) Some part of the image may appear from the other side of the frame. In  this instability was demonstrated by using real images. An accurate algorithm was also presented for computing a homography from point correspondences using a technique called renormalization, which not only produces a statistically optimal solution but also evaluates the reliability of the computed solution in quantitative terms.
103-119. A. Shashua, Trilinearity in visual recognition by alignment, Proc. ECCV 94, pp. 479-484. M. Spetsakis, J. Aloimonos, Structure from motion using line correspondences, IJCV, pp. 171-183, 1990. P. Sturm, W. Triggs, A factorization based algorithm for multi-image projective structure and motion, Proc. ECCV 96, pp. 709-720. R. -Y. Shum, Creating full view panoramic image mosaics and environment maps, Proc. SIGGRAPH’97, pp. 251-258. C. Tomasi, T. Kanade, Shape and motion from image streams under orthography: a factorization approach, IJCV, 9(2), pp.
This is the desired behavior and will not cause any problems. If, on the other hand, the inaccurate homographies were used for stabilization, it might cause more problems than it solves. Paul Debevec, University of Southern California: I was wondering if on your video camera you could not set the shutter to thousandths of a second so that you do not get motion blurring. Does that not work because you still get the interlacing with the two fields not matching up? David Nister: I guess that changing the shutter speed will definitely help if only one field is used.