By Markus Kuhlo, Enrico Eggert
Create fine quality photorealistic renders of architectural visualizations utilizing 3ds Max and Vray with the project-based tutorials during this e-book. the right way to mix lighting fixtures and rendering ideas to end-up with the main reasonable ultimate renders attainable at a qualified point. The tutorials during this e-book are full of attractive full-color pictures they usually educate you ways to mild either interiors and exteriors and daylight hours and night scenes. the best way to keep time with no sacrificing the standard of your ultimate renders with assistance and tips on rendering with Vray - the main actual rendering software for 3ds Max. The spouse CD comprises the entire undertaking documents that you have to recreate all the tasks offered in the booklet.
* AutoCAD to 3ds Max workflow * Vray gentle assets and fabrics * IES gentle assets *Indirect Illumination *Artificial and average gentle resources *The Vray overhead process * HDRI lights * Studio Setup for Product Visualization * making a loft in sunlight * inside visualization a WC scene *The Vray digital camera *Interior and external shots
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Additional info for Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization
Materials such as wax or skin have this property. The VRAYFASTSSS material has a shorter rendering time and can be controlled easily. VRayFastSSS2 This material is also used primarily for the simulation of skin, marble, and wax-like structures. It has more parameters than the VRAYFASTSSS material. You can use it for example to influence reflection and shine. VRayBlendMtl This material offers the option of placing several materials on top of one another, to blend them. In each case, you can choose another material for masking.
11 Test Material. 49 Architectural Rendering with 3ds Max and V-Ray This corresponds to a neutral white. In the LAYER MANAGER (TOOLS/MANAGE LAYERS…), select all layers and assign the test material to them. To save time in the following section, switch the layer 01 glass to not visible (HIDE). The calculation of glass is very complicated; therefore, we will activate it only when we are ready for fine tuning. Now all objects in the scene have a uniform material. This way, it is easier to assess newly created materials.
VRaySky VRAYSKY offers the same setting options as the sun and is by default linked to the sun. It influences the diffuse light incidence within the scene. The shader with which the parameters can be set is located in the ENVIRONMENT MAP channel in the ENVIRONMENT AND EFFECTS dialog box. The sky can therefore be accessed independently from the sun’s position, and each can be adjusted on its own by enabling the manual sun node function. 37 Rendering with Sky and Sun Linked. 38 Rendering with Separate Sky; the Shadows Remain the Same, but the Sky’s Ambient Light Changes.